![]() Increases the variable casting time of skills by 1%. ![]() Increases the recovery rate of recovery skills by 1%. Seraphim Coronet/Feather Combo ( SERAPHIM CORONET IS MY CURRENT MIDDLE HEADGEAR) Increases physical damage on Small, Medium and Large size targets by an additional 3%. If the users base Str is 120 or higher, Increases long-ranged damage on targets by an additional 1%. Increases physical damage on Small, Medium and Large size targets by an additional 2%. If the users base Str is 108 or higher, Increases long-ranged damage on targets by 1%. Adds a 3% chance of restoring 5% of damage as HP when performing a physical attack. Increases long-ranged damage on targets by an additional 3%, if the users base Str is 120 or higher. Increases long-ranged damage on targets by an additional 2%, if the users base Str is 108 or higher. Increases long-ranged damage on targets by 2%. Increases physical damage on Small, Medium and Large size targets by an additional 2%, if the users base Str is 120 or higher. Increases physical damage on Small, Medium and Large size targets by an additional 1%, if the users base Str is 108 or higher. Increases physical damage on Small, Medium and Large size targets by 1%. Increases the damage of Cart Tornado by an additional 20%. Increases the damage of Cart Cannon by an additional 30%. Increases the damage of Cart Tornado by an additional 10%. Increases the damage of Cart Cannon by an additional 20%. Increases the damage of Cart Tornado by 5%. Increases the damage of Cart Cannon by 10%. Reduces the SP cost of Cart Tornado by 5. Reduces the SP cost of Cart Cannon by 30. Reduces the variable casting time of Cart Cannon by 100%. Ĭylinder Headband NIF ONLY ( ) BEST STARTING HEADGEAR IN MY OPINION When equipped with Twin Edge of Naght Sieger, increase Cart Cannon damage by 10% every 2 refine rate of Twin Edge of Naght Sieger. Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15). If refine rate is 11 or higher, Matk + 3%, Atk + 5%. If refine rate is 9 or higher, increase neutral and holy property magic damage by 10%. If refine rate is 7 or higher, reduce variable casting time by 10%. Atk + 10 and Matk + 10 per 2 refine rate. Increases Cart Cannon damage by 4% per 2 refine rate of weapon When equipped with Saphire Mace-OS, Atk + 30, If refine rate is 11 or higher, increases physical damage against small and medium size enemies by 15%, reduces fixed casting time by 0.2 seconds. If refine rate is 9 or higher, increase long ranged physical damage by 15%. If refine rate is 7 or higher, reduces variable casting time by 15%. Gives 100% vct reduction on cart cannon at +0 ![]() Although at first, you shouldn't focus on this until you have decent equips, you should keep this in mind when improving your Genetic. Niflheim has a custom function where every skill can crit at. I'LL BE GOING OVER HOW SKILL CRIT IS A GOOD WAY TO INCREASE CC DAMAGE EXPONENTIALLYĪlthough CC has no official skill crit. With this new formula, we were given a better multiplier for the Int stat which gives quite a decent boost to the skill's over-all damageĪLSO, SINCE THIS IS FOR NIF. This is a good addition, especially with the new 200/70 max level update.įinally, It was buffed again for the last time (for now) which made the skill formula look like this It has higher base damage, less reliance on int and it now scales with level. ((350 x Cart Cannon skill level) + (int/(6- Cart Remodeling skill level))) x base level/100 Then it was buffed again which made the skill formula given below There has been two major updates to cart cannon's damage formula, let's go over the changes with the skill formula first ĭamage (ATK)Therefore a good amount of int was necessary for the skill to do good damage. THIS IS A NIFLHEIM GUIDE SO I'LL BE INDICATING SOME NIF SPECIFIC EQUIPMENTS With this in mind, I'll try to guide you through starting equipments upto what would be end-game level setup for the class. While it is still true that genetic's damage is still a far cry from what gx/rk and most recently sorc can do, it's a very good class, enough to make ranger obsolete for pit parties given enough investments. With this update, I hope to provide everyone with what I know that can help you guys build a genetic into a strong class capable of handling any mob/mvp and instances. It has been a while since I originally posted this guide and quite a few things have changed since then. Please keep in mind that even with so much investment in this class, my damage output doesn't compare to GX and RK even with just small investments. After the recent "Class Update" patch, although it still cannot be spammed, Cart Cannon is now a strong AoE skill that can reach high numbers with the right equips and the right investments. While genetic cannot be considered meta after the recent patch, it is without a doubt powerful.
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